/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Instance_Blackfathom_Deeps
 SD%Complete: 50
 SDComment:
 SDCategory: Blackfathom Deeps
 EndScriptData */

#include "ScriptPCH.h"
#include "blackfathom_deeps.h"

#define MAX_ENCOUNTER 4

/* Encounter 0 = Gelihast
 Encounter 1 = Twilight Lord Kelris
 Encounter 2 = Shrine event
 Encounter 3 = Aku'Mai
 */

const Position LorgusPosition[4] = { { -458.500610f, -38.343079f, -33.474445f,
		0.0f }, { -469.423615f, -88.400513f, -39.265102f, 0.0f }, {
		-622.354980f, -10.350100f, -22.777000f, 0.0f }, { -759.640564f,
		16.658913f, -29.159529f, 0.0f } };

const Position SpawnsLocation[] = { { -775.431f, -153.853f, -25.871f, 3.207f },
		{ -775.404f, -174.132f, -25.871f, 3.185f }, { -862.430f, -154.937f,
				-25.871f, 0.060f }, { -862.193f, -174.251f, -25.871f, 6.182f },
		{ -863.895f, -458.899f, -33.891f, 5.637f } };

class instance_blackfathom_deeps: public InstanceMapScript {
public:
	instance_blackfathom_deeps() :
			InstanceMapScript("instance_blackfathom_deeps", 48) {
	}

	InstanceScript* GetInstanceScript(InstanceMap* pMap) const {
		return new instance_blackfathom_deeps_InstanceMapScript(pMap);
	}

	struct instance_blackfathom_deeps_InstanceMapScript: public InstanceScript {
		instance_blackfathom_deeps_InstanceMapScript(Map* pMap) :
				InstanceScript(pMap) {
			Initialize();
		}
		;

		uint64 m_uiTwilightLordKelrisGUID;
		uint64 m_uiShrine1GUID;
		uint64 m_uiShrine2GUID;
		uint64 m_uiShrine3GUID;
		uint64 m_uiShrine4GUID;
		uint64 m_uiShrineOfGelihastGUID;
		uint64 m_uiAltarOfTheDeepsGUID;
		uint64 m_uiMainDoorGUID;

		uint8 m_auiEncounter[MAX_ENCOUNTER];
		uint8 m_uiCountFires;
		uint8 uiDeathTimes;

		void Initialize() {
			memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));

			m_uiTwilightLordKelrisGUID = 0;
			m_uiShrine1GUID = 0;
			m_uiShrine2GUID = 0;
			m_uiShrine3GUID = 0;
			m_uiShrine4GUID = 0;
			m_uiShrineOfGelihastGUID = 0;
			m_uiAltarOfTheDeepsGUID = 0;
			m_uiMainDoorGUID = 0;
			m_uiCountFires = 0;
			uiDeathTimes = 0;
		}

		void OnCreatureCreate(Creature* pCreature, bool /*add*/) {
			switch (pCreature->GetEntry()) {
			case NPC_TWILIGHT_LORD_KELRIS:
				m_uiTwilightLordKelrisGUID = pCreature->GetGUID();
				break;
			case NPC_LORGUS_JETT:
				pCreature->SetHomePosition(LorgusPosition[urand(0, 3)]);
				break;
			}
		}

		void OnGameObjectCreate(GameObject* pGo, bool /*add*/) {
			switch (pGo->GetEntry()) {
			case GO_FIRE_OF_AKU_MAI_1:
				m_uiShrine1GUID = pGo->GetGUID();
				break;
			case GO_FIRE_OF_AKU_MAI_2:
				m_uiShrine2GUID = pGo->GetGUID();
				break;
			case GO_FIRE_OF_AKU_MAI_3:
				m_uiShrine3GUID = pGo->GetGUID();
				break;
			case GO_FIRE_OF_AKU_MAI_4:
				m_uiShrine4GUID = pGo->GetGUID();
				break;
			case GO_SHRINE_OF_GELIHAST:
				m_uiShrineOfGelihastGUID = pGo->GetGUID();
				if (m_auiEncounter[0] != DONE)
					pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);
				break;
			case GO_ALTAR_OF_THE_DEEPS:
				m_uiAltarOfTheDeepsGUID = pGo->GetGUID();
				if (m_auiEncounter[3] != DONE)
					pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);
				break;
			case GO_AKU_MAI_DOOR:
				if (m_auiEncounter[2] == DONE)
					HandleGameObject(NULL, true, pGo);
				m_uiMainDoorGUID = pGo->GetGUID();
				break;
			}
		}

		void SetData(uint32 uiType, uint32 uiData) {
			switch (uiType) {
			case TYPE_GELIHAST:
				m_auiEncounter[0] = uiData;
				if (uiData == DONE)
					if (GameObject *pGo = instance->GetGameObject(m_uiShrineOfGelihastGUID))
						pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);
				break;
			case TYPE_AKU_MAI:
				m_auiEncounter[3] = uiData;
				if (uiData == DONE)
					if (GameObject *pGo = instance->GetGameObject(m_uiAltarOfTheDeepsGUID)) {
						pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);
						pGo->SummonCreature(NPC_MORRIDUNE, SpawnsLocation[4],
								TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
					}
				break;
			case DATA_FIRE:
				m_uiCountFires = uiData;
				switch (m_uiCountFires) {
				case 1:
					if (GameObject* pGO = instance->GetGameObject(m_uiShrine1GUID)) {
						pGO->SummonCreature(NPC_AKU_MAI_SNAPJAW,
								SpawnsLocation[0],
								TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
						pGO->SummonCreature(NPC_AKU_MAI_SNAPJAW,
								SpawnsLocation[1],
								TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
						pGO->SummonCreature(NPC_AKU_MAI_SNAPJAW,
								SpawnsLocation[2],
								TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
						pGO->SummonCreature(NPC_AKU_MAI_SNAPJAW,
								SpawnsLocation[3],
								TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
					}
					break;
				case 2:
					if (GameObject* pGO = instance->GetGameObject(m_uiShrine1GUID)) {
						for (uint8 i = 0; i < 2; ++i) {
							pGO->SummonCreature(NPC_MURKSHALLOW_SOFTSHELL,
									SpawnsLocation[0],
									TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
							pGO->SummonCreature(NPC_MURKSHALLOW_SOFTSHELL,
									SpawnsLocation[1],
									TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
							pGO->SummonCreature(NPC_MURKSHALLOW_SOFTSHELL,
									SpawnsLocation[2],
									TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
							pGO->SummonCreature(NPC_MURKSHALLOW_SOFTSHELL,
									SpawnsLocation[3],
									TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
						}
					}
					break;
				case 3:
					if (GameObject* pGO = instance->GetGameObject(m_uiShrine1GUID)) {
						pGO->SummonCreature(NPC_AKU_MAI_SERVANT,
								SpawnsLocation[1],
								TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
						pGO->SummonCreature(NPC_AKU_MAI_SERVANT,
								SpawnsLocation[2],
								TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
					}
					break;
				case 4:
					if (GameObject* pGO = instance->GetGameObject(m_uiShrine1GUID)) {
						pGO->SummonCreature(NPC_BARBED_CRUSTACEAN,
								SpawnsLocation[0],
								TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
						pGO->SummonCreature(NPC_BARBED_CRUSTACEAN,
								SpawnsLocation[1],
								TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
						pGO->SummonCreature(NPC_BARBED_CRUSTACEAN,
								SpawnsLocation[2],
								TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
						pGO->SummonCreature(NPC_BARBED_CRUSTACEAN,
								SpawnsLocation[3],
								TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
					}
					break;
				}
				break;
			case DATA_EVENT:
				uiDeathTimes = uiData;
				if (uiDeathTimes == 18)
					HandleGameObject(m_uiMainDoorGUID, true);
				break;
			}
		}

		uint32 GetData(uint32 uiType) {
			switch (uiType) {
			case TYPE_GELIHAST:
				return m_auiEncounter[0];
			case TYPE_KELRIS:
				return m_auiEncounter[1];
			case TYPE_SHRINE:
				return m_auiEncounter[2];
			case TYPE_AKU_MAI:
				return m_auiEncounter[3];
			case DATA_FIRE:
				return m_uiCountFires;
			case DATA_EVENT:
				return uiDeathTimes;
			}

			return 0;
		}

		uint64 GetData64(uint32 uiData) {
			switch (uiData) {
			case DATA_TWILIGHT_LORD_KELRIS:
				return m_uiTwilightLordKelrisGUID;
			case DATA_SHRINE1:
				return m_uiShrine1GUID;
			case DATA_SHRINE2:
				return m_uiShrine2GUID;
			case DATA_SHRINE3:
				return m_uiShrine3GUID;
			case DATA_SHRINE4:
				return m_uiShrine4GUID;
			case DATA_SHRINE_OF_GELIHAST:
				return m_uiShrineOfGelihastGUID;
			case DATA_MAINDOOR:
				return m_uiMainDoorGUID;
			}

			return 0;
		}
	};
};

void AddSC_instance_blackfathom_deeps() {
	new instance_blackfathom_deeps();
}
